The research project DCitizens is joining the main event of the European Researchers’ Night in Lisbon on September 29. This event challenges researchers and research units to bring science outdoors to interact with thousands of visitors eager to know more about the scientific projects being developed in the city.
In line with its relevant relationship with society, particularly with the city of Lisbon, DCitizens will be participating with two different activities. Both activities will be available from 4 pm to midnight at Jardim do Príncipe Real.
Gender disparity in the design of new technologies
Coordinated by Ana Henriques, this activity will feature an installation with textual and audiovisual content and hands-on activities that illustrate how the design of our daily lives, the technologies we use, and the interfaces with which we communicate with the world, with others and with ourselves, perpetuates oppressive notions of gender. These will include clear examples of how technology development did not consider women’s needs, such as the design of new smartphones, clothing and even seat belts.
Escaping the Shark – A game with neurodiverse roots
Patrícia Piedade worked with neurodivergent and neurotypical students and used a commercial robot (Ozobot Evo) to create a board game about sustainability and oceans. The game development was mainly driven by the students’ preferences, including the topics and game mechanics. The game includes an augmented reality feature and will be available for visitors to play.
Additionally, DCitizens will be featured as one of the EU-funded projects participating in the European Researchers Night. The EU Corner will also display information about DCitizens and its goals.